
įeedback is extremely important to us, and we will certainly want input from new players. However, we do plan to do periodic Steam Playtests. We aim to launch on Steam when Phantom Brigade is ready to launch in 1.0. This means you’ll have to wait a bit longer to get your hands on Phantom Brigade. We’ll continue to try to tackle this to the best of our abilities! What does this mean for people who have been waiting for the Steam launch? We’re exploring different ways to go about it, but ultimately, we don’t want to ship anything in a state that doesn’t meet our standards. The Replay System is one of the most requested features, and while it’s something we would very much like to get in, it’s proving to be very difficult to implement properly. This includes Steam essentials like achievements, trading cards, etc, but we also need time for UI improvements, localization, accessibility features, tutorial improvements, the climactic Capital Fight, and anything else that comes up between now and then. Lastly, we need time to polish and get ready for Steam. Pilots who win or survive battles should feel more experienced, and enemies who return to fight you should feel recognizable and foreboding.

We want the pilots, your crew, and the enemy to feel alive with personality and desires of their own. The mechs feel like mechs, and we want the people to feel like people. The following “season” of updates will be about Pilot Progression. We want more dynamic enemy actions and reactions to your accomplishments. As the Phantom Brigade makes their way through the provinces and gains strength, there should be an escalation of combat. The second phase of the Overworld overhaul is better war simulation. This is something we’ve actually been working on for several months now, so we’re excited to show it to you! These changes are due out in our next monthly update. We want to capture the feeling of sneaking through hostile territory held by enemy forces. The first phase of the Overworld Overhaul is improving the stealth gameplay.

Our goal with changes to the Overworld is to make gameplay outside battles more dynamic and strategic, and overall more fun over a longer period of time. The system currently in place for the Overworld is mainly just an avenue to get from one battle to the next. The next is Pilot Progression, and the last is Polish/Preparing for Steam. There are 3 “seasons” of updates left, as we’ve been referring to them. That said, work for both combat and the economy is not entirely complete yet, so you can still look forward to more additions and tweaks as we carry on. This included the workshop, crafting, different scenario types, new maps, and more. Once we felt combat was in a solid spot, we began reworking post-battle salvage, and making improvements to the economy.

We’ve also added different damage types, enemy types, maps, scenarios, cutscenes, weather, and added a lot of visual and audio polish. We’ve added a ton of different weapons, like melee weapons, rail guns, beam weapons – the whole shebang. So far, this has mainly encompassed combat and mech customization – the things that comprise the meat of the game. We had the scaffolding prepared, and what we’ve been doing since is going through each of the systems and fleshing them out. When we initially launched in early access one year ago, we had the bare bones of the game in place. We hope this can give you a better idea of what’s left for us to do!īefore that, a brief reflection on our progress.
#XBOX ONE PHANTOM BRIGADE FULL#
So while we can’t tell you when Phantom Brigade will hit 1.0, we can share the rest of our plans and what to expect for Phantom Brigade’s full launch. We have a general idea, but at this point, we would rather wait until we know a timeline for sure rather than give an arbitrary date and end up disappointing fans if we have to keep pushing it back. Unfortunately, we don’t feel comfortable giving a timeline yet. When is Phantom Brigade’s 1.0 coming? So… when is 1.0? We’d like to take a moment to address the mech in the room. A year of development has already flown by, and our exclusive early access period with Epic Games is over at the end of the month.
